
Adjust Flakes PropertiesĪt this point, adjust the Flakes Size and Density to decrease the flake’s visibility and make them seem more like floating specks. Now hit Execute Geometry Node (at the bottom of the Flake Properties) to see how the flakes look. Attach the new node to the Geometry input of your parent material. Right-click the workspace and select Geometry, then Flakes, from the menu. Add Flake Geometryĭouble-click the cube to display the Material Properties, then open the Material Graph. Once you have your material set, it’s time to add the flake geometry. When particles are not transparent, unlit areas may look too dark. A transparent material works well since light passes and bends through the particles making it less likely to have strange reflections or shadows. A transparent or cloudy plastic works well, but there are a variety of materials that can be used for dust. With your cube at proper scale, change the material to something that mimics dust particles as closely as possible. This is going to be the substrate for the floating dust. Scale the geometry so it envelopes the scene in your Camera View (just as you would when creating fog with scattering medium). A cube works well but a cylinder or sphere could be used also.

Add Basic Geometryįirst, add a piece of geometry from the Library, Model tab. To get started, open your scene in KeyShot. You can make it as dense or as subtle as you like to add just the right level of atmosphere.

With KeyShot, you can easily create a floating dust effect by enveloping your scene with basic geometry that has Flakes added using the KeyShot Pro Material Graph. But, what if you want a bit of dust floating in the air? As with any rendering, the little details add that extra bit of realism, and one way to add more detail to your scene is to add some atmosphere with floating dust. In our last quick tip, we looked at how to create surface dust in KeyShot.
